![]() (b) makes my use case impossible to achieve. ![]() In my opinion, if this isn't a "bug", then it is fundamentally the wrong design choice.ĭoubling the audio volume for multiple copies of a source. ![]() Output audio is per-scene-item (including nested).just a ⚠ indicator in the mixer that has a tooltip for sources that appear more than once, something like "This source is loaded x times in the current scene, which can result in boosted audio".one entry for each active scene item (including from nested scenes) or.I'm unsure about the correct fix for this - I think it'd be logical to show either Also means that if you toggle visibility of either scene item for the same source (even a nested scene), audio monitoring works uninterrupted (and de-duplicated) while stream audio gets doubled when both are enabled. This means that the Audio Mixer is actually tied to sources not scene items, which is also why it (correctly) lists items from any nested scene items. Obviously, this signal only runs once per source, so they're only added once to the mixer. I figured I would do a writeup for this, as I'm not confident that this is the intended behavior, and may have heard thru the grapevine that this should already be accounted for.Īfter some digging, it looks like the UI displays it this way because it uses the source_activate signal to check & add a source to the Audio Mixer. The jump is when enabling/showing the nested scene:Įxample file demonstrating the volume change: Inspect the output recording for volume changes when higing/showing the nested scene (eye)Įxample output.Wait 5 sec, and enable/disable the nested scene Use a tonegenerator as the only audio on that device (for instance: ) to produce a consistent audio level output.Create a new scene called "main", and add the same source as above (as ref), and add a nested scene pointing to "audio1".Create a scene called "audio1", and add an "audio output capture", pointed at your desktop audio.Start with a clean scene collection/profile, so that you dont have any audio source (global or local).
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